The story behind an early role-playing game

High FantasyThe 1978 Role-Playing Game

From 100 hand-printed copies to a nationally published role-playing game.

What began as homemade rules for friends grew into a series of books and adventures—and led to pioneering experiments in interactive storytelling.

Explore the History ↓
Original 1978 High Fantasy coverReston High Fantasy hardcoverSteranko Wizards and Warriors cover
1974  ◆  1978  ◆  1979–80  ◆  1981  ◆  1984  ◆  TODAY
The books · 1978–1982

The Original Publications

Twelve rulebooks, adventures and accessories published between 1978 and 1982, first by Fantasy Productions and then by Reston Publishing. All are long out of print. The story of how each came to be follows below.

Original High Fantasy cover

High Fantasy

1978 · Fantasy Productions

Jensen High Fantasy cover

High Fantasy

1979-era printing · Bruce Jensen

Fortress Ellendar original cover by Bruce Jensen

Fortress Ellendar

1979 · First adventure

Moorguard original cover by Bruce Jensen

Moorguard

1980 · Bruce Jensen

Reston hardcover

High Fantasy

1981 · Reston Publishing
Hardcover ISBN 0-8359-2827-6
Paperback ISBN 0-8359-2826-8

Adventures in High Fantasy

Adventures in High Fantasy

1981 · Reston Publishing
Hardcover ISBN 0-8359-0165-3
Paperback ISBN 0-8359-0164-5

Wizards and Warriors

Wizards & Warriors

1982 · Jim Steranko cover
Hardcover only · ISBN 0-8359-8737-X

Original Murder in Irliss cover

Murder in Irliss

1982 · Jeffrey C. Dillow
ISBN 0-8359-4747-5

Original In the Service of Saena Sephar cover

In the Service of Saena Sephar

1982 · Craig Fisher
ISBN 0-8359-3052-1

Goldchester

Goldchester

1982 · Reston Publishing
Paperback only · ISBN 0-8359-2567-6

High Fantasy boxed set

Boxed Set

1981 · Reston Publishing
Carlson cover · no ISBN

High Fantasy Judges Screen

Judges Screen

1981 · Steve Paddack art
ISBN 0-8359-3590-6

Where it all began

Rules Written for Friends

1974

At Indiana University, Jeffrey C. Dillow discovered the early edition of Dungeons & Dragons. He loved its possibilities, but wanted a different balance between characters—and a closer connection between weapons and their historical counterparts.

He began writing his own system in his sophomore year and played it with friends in university gaming clubs. It took about four years to develop, test and commit to paper. Publishing a game was never the plan.

The first printing

One Hundred Orange Copies

After the loss of two close friends who had played the game, Jeff and Joyce printed 100 copies at a local copy shop in 1978. They brought them to gaming conventions alongside handmade castles and demonstrations. Interest soon outgrew the small print run.

1978 original cover
1978 · Fantasy Productions · Original orange cover, including the knight holding the dragon's claw.
1978

From Local Conventions to Hobby Stores

Indianapolis distributor Twinn K, known for its slot-car business, took an interest in High Fantasy. With national hobby-store distribution, the game's presentation changed almost as quickly as its audience expanded.

The handmade cover was replaced by a painting by Bruce Jensen, then a student at Perry Meridian High School, used first in monochrome and then in full color.

Handmade High Fantasy convention castle
One of the handmade castles that drew lines to the High Fantasy convention table. A model castle like this was used to develop Fortress Ellendar.
The Jensen editions

One Painting. Two Printings.

Bruce Jensen's signed 1979 illustration captures the era's adventurous spirit. The same work appeared in black and white and later in vivid color.

High Fantasy Bruce Jensen black and white printing
Black-and-white printing
High Fantasy Bruce Jensen full-color printing
Color printing · $6.00 cover price
The adventure line begins · 1979–1980

Beyond the Rulebook

High Fantasy was becoming more than a set of rules. Its first published adventures offered complete settings, perilous objectives and stories ready for a gaming table. With vivid cover paintings by Bruce Jensen, Fortress Ellendar and Moorguard helped establish the visual and storytelling identity of the series before Reston Publishing entered the picture.

Original 1979 Fortress Ellendar cover by Bruce Jensen

Fortress Ellendar

1979 · First published adventure

Adventurers enter a fortress in the desert, facing the evil force that has taken possession of its eight levels. Published by Fantasy Productions as a 16-page adventure with maps.

View verified museum cover ↗

Original cover artwork by Bruce Jensen, signed 1979.

Original 1980 Moorguard cover by Bruce Jensen

Moorguard

1980 · Second published adventure

Captured by the Bengolies, adventurers must seek the legendary axe Duranael and shield Solloment. The adventure introduced locations including the Chalice Tower and Temple Moorguard.

Original cover artwork by Bruce Jensen, signed 1979.

Original advertising, preserved

A 1980 White Dwarf advertisement shows Fortress Ellendar and announces Moorguard as an upcoming release—an unusually direct glimpse of how the line was promoted.

National publishing

High Fantasy Enters the Bookstores

1981

Reston Publishing, part of Prentice Hall, brought High Fantasy into the national book trade. Reston produced two printings of the books in hardcover and paperback, with 5,000 copies in each printing. The growing line included the core rules, adventures, a boxed set, and an illustrated Judges Screen.

The trade press · 1981

The Industry Takes Notice

Reston announced High Fantasy to the game trade with a full-page advertisement in Games Merchandising, the magazine read by toy and hobby store buyers. The magazine's own writers saw it as a turning point.

Reston Publishing advertisement: Leading publisher enters gaming field with High Fantasy by Jeffrey C. Dillow
“Leading Publisher Enters Gaming Field.” Reston's launch advertisement: hardcover $14.95, softcover $12.95. Games Merchandising, January 1981.
Game Merchandising 1981 photo of role-playing games including High Fantasy and Adventures in High Fantasy beside Dungeons and Dragons, RuneQuest and Traveller
High Fantasy and Adventures in High Fantasy on the shelf with Dungeons & Dragons, RuneQuest, Traveller and DragonQuest. From “Dungeons & Dollars,” Game Merchandising, March 1981.

“Something big has recently hit this area of the game market.”

Dana Lombardy and Greg Stafford, founder of Chaosium, on Prentice Hall's entry with High Fantasy · Games Merchandising, January 1981
An iconic commission

The Steranko Years

Reston commissioned celebrated comics artist Jim Steranko to illustrate the cover of Wizards & Warriors, published in 1982. The painting bears his 1981 signature.

It was a dramatic change in the visual identity of High Fantasy—and one of the series' most memorable images.

Goldchester published cover
The missing Goldchester painting

Dillow recalls that Steranko’s second commissioned painting, intended for Goldchester, disappeared from Reston’s offices before publication. It has never been located.

The published paperback carried ISBN 0-8359-2567-6. A second ISBN, 0-8359-2568-4, was assigned to a hardcover edition that was never published because its cover painting had been stolen.

Wizards and Warriors by Jeffrey C. Dillow, cover painting by Jim Steranko, signed 1981
Wizards & Warriors · Jim Steranko · Signed © 1981
An expanding library · 1982

The Adventure Line Expands

By 1982, High Fantasy encompassed far more than the original game rules. Its solo and group adventures demonstrated how branching stories could invite players back to explore different choices and outcomes. The original covers reveal the range of visual styles across the Reston line.

Original Murder in Irliss cover, 1982
Murder in Irliss · Jeffrey C. Dillow, 1982
Original In the Service of Saena Sephar cover, 1982
In the Service of Saena Sephar · Craig Fisher, 1982
Original Goldchester cover, 1982
Goldchester · Jeffrey C. Dillow, 1982
RCA's David Sarnoff Research Center · Princeton

From Role-Playing to Interactive Storytelling

$1 million

A verbal movie proposal that never became a deal.

At RCA’s David Sarnoff Research Center in Princeton, Jeffrey C. Dillow and colleague Paul Gully explored interactive video storytelling. An unpublished copy of Circle of Truth was sent to Rankin/Bass, whose New York office invited them to meet.

Dillow and Gully took the train from Princeton to New York for their one and only meeting with Rankin/Bass. During that meeting, the studio verbally offered $1 million toward a High Fantasy interactive movie if RCA would contribute a matching $1 million. RCA quickly rejected the proposal; no formal deal resulted.

Circle of Truth, an interactive novel by Jeffrey C. Dillow
Circle of Truth is now a book.

The branching adventure that brought Rankin/Bass to the table is available as an interactive novel, where the story goes where you lead.

Buy on Amazon Play it free online

Within months, Gulf + Western had absorbed Prentice Hall and closed Reston Publishing, and General Electric had taken over RCA. High Fantasy went quiet for thirty years. But the ideas behind the interactive adventures endured.

Preserved original artwork

The High Fantasy Judges Screen

An illustrated three-panel screen by Steve Paddack, issued by Reston Publishing in 1981.

Three-panel High Fantasy Judges Screen, illustrated by Steve Paddack

Original illustrations © 1981 Steve Paddack · ISBN 0-8359-3590-6

Critical response

What Players and Reviewers Remembered

High Fantasy found an audience among gamers who valued straightforward play, flexible rules, and imaginative adventures. Later readers continued to rediscover the game and its interactive stories.

“It's by far the best one I've played yet.”

David J. Arlington · The Space Gamer No. 54 (1982), on Murder in Irliss

“Tough but fair, and very replayable.”

Robert Plamondon · Dragon No. 68 (1982), on In the Service of Saena Sephar

Notable for “the high quality of its scenarios.”

Lawrence Schick · Heroic Worlds (1991)
The adventure continues

The World of High Fantasy Continues

The world first mapped in these books lives on in new novels set in the same lands, and in the Bravura Series for young adults by Jennifer Dillow.

Also from the world of High Fantasy

Read Jeffrey C. Dillow's personal account: Part One · Part Two.